I don’t think it will be a problem since these are recolourable anyway. Please note that colours may appear slightly different in your game. The last three screenshots were taken in-game. The first tile is a recreation of some tile I found online, made from scratch in GIMP, but I can’t find the page anymore and weirdly I didn’t note the URL somewhere as the source. 4 Channels, all CAStable except for the white overlay in the first one. More Info + Download Hand Painted Tiles for TS3ģ new floor styles in the Tiles category. This means that I have not included dive lots, docks, beach-side resorts.
Do not place new lots via ‘edit world’ (for the purposes of this upload) - to avoid any possible routing issues.Keep lot placement logical - Supernatural haunts are on the outskirts, Fortune Teller is off the beaten-path, etc.Use a CAST to suit textures to those already present in SV, using a light-touch and preferring default where possible.Use EA default lots included with subsequent EPs for that "Maxis Match” look.
Instead of periodically having to adjust SV every time I install TS3 on a new PC, I figure I would spend a weekend updating the lots I wanted included to suit SV and upload for posterity and convenience! windowless warehouse on the beach - this is unlikely in real life.) Unfortunately, booting SV up from the main menu will cause the game to place lots which are specific to later EPs in ways that make no logical sense: they are rotated at odds to the road, the colour pallets don’t suit SV, or the location simply doesn’t make sense (e.g. If you’re anything like me, Sunset Valley (SV) reigns supreme for nostalgia in TS3. “Sunset Valley updated with a very light touch!